
This picture was provided by irrationalgames.com
Game Informer was founded in 1991 by Funcoland which is now GameStop
Game Informer being a text based is based on stimulating the neocortex part of the brain by requiring us to read its pages to understand the massage and information that the magazine is trying to give us.
Game Informer focuses on the technological shift from board and card games to the digital era's form of entertainment video games and how they are becoming apart of everyday life. They also moved the digital media where you can download the magazine to their computers instead of getting the magazine delivered to their house in print form.
Game Informer relies on value message by providing people with up to date gaming information and opinions on what you they thought about games that are on the market now and where you might want to spend your money. And features about what is going on in the gaming industry.
Game Informer tries to persuade their reader by using group dynamics by talking to their readers as the gaming community in general. They do this for all of their articles and in issues where they focus on important topics they heavily lean on reaching you as a part of the gaming community.
For this issue they also add nostalgia based on the cover going back to labeling this the october 1912 issue of the magazine and using old time art and feel on the front cover of the issue instead of the glossy from the other issues I have.
So that is Game Informer viewed under the lens of media power tools from my CCM 120 class.
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